During a recent interview with Otaquest, Sonic Team head Takashi Iizuka was asked if the popularity of Sonic Mania has affected the way in which the studio approaches the handling of the franchise. Press Interviews With Takashi Iizuka: New Details on Sonic Origins, Sonic VR, 30th Anniversary and Sonic's Future. Takashi Iizuka noted that Sonic 2022 reveal was 'a bit ... Speaking in an interview with Sonic Stadium earlier this year, Sonic Team's Takashi Iizuka said, "Sonic Adventure laid the foundation for 20 years of Sonic titles after its release, so in the same way, I really hope that this new title releasing in 2022 lays the foundation for the following future Sonic titles — that is the idea behind the challenge for the team." Sonic Team hopes the 2022 'Sonic' game will "lay the ... Tweet Over the past few years the Sonic series has hit a bit of a renaissance, with Colours and Generations achieving relative success critically as well as commercially. From designing stages for the Mega … Continue reading Exclusive Interview: Takashi Iizuka . Sonic Rangers: Takashi Iizuka opens up about his ... 0. Sonic. Takashi Iizuka Admits The Sonic 2022 Reveal Was Probably A. September 1, 2021. GameReactor - Takashi Iizuka Interview - YouTube In May this year, Sega held a special live stream broadcast celebrating 30 years of the blue blur. While fans are still questioning what the game is, Sonic Team head Takashi Iizuka admitted that it may have been too early to reveal the game. Takashi Iizuka stated how Classic Sonic is still being considered for Sonic's future in a recent interview with Retro Gamer. When Sonic the Hedgehog released way back on the Genesis, it changed the format of platform gaming. NiGHTS into Dreams for the Wii: Screenshots & Interview ... A couple days ago many Chinese gaming press interviewed Takashi Iizuka due to the recent release of Sonic Colors Ultimate. In an interview with Sonic Stadium, Sonic Team Leader Takashi Iizuka spoke about the development process of the newest game, how his team tried to make "something new and challenging", and . What was the first game that you remember playing? Takashi Iizuka: In the My Dreams section of the game it is possible to mix Nightopians with the Marens (baddies) to create new creatures. In a new interview with Sonic Stadium, Takashi Iizuka, who is the head of Sonic Team and the vice president of product development for the franchise, shared that he hopes the upcoming 2022 Sonic . NiGHTS Journey of Dreams - The Takashi Iizuka Interview (#GC002) Kevin. Takashi Iizuka Explains the Additions of Mighty and Ray in the Sonic Mania Plus Interview With Famitsu. Team Sonic Racing interview. Sonic Team Head Talks Sonic Origins, Next Mainline Game ... In a special interview, Kazuchika Okada, one of Takashi Iizuka's opponents in his last match before he retires, tells us about the surprising connection between Rain Maker and the man known as the "Crazy Skinhead!" ★ Card information ★ Ticket information The Takashi Iizuka I met in my debut series has changed… Before Sonic appeared, every platform . An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners' . Sonic Forces - We had a very nice Interview with Takashi Iizuka from SEGA about the new Sonic Game. So THAT'S what happened to the Chao! | Old Mr. Iizuka ... In an interview with Famitsu, Sonic producer Takashi Iizuka revealed that the upcoming Sonic Origins will be a native port for modern consoles.Additionally, Iizuka also notes that the game will . In a recent interview with 4Gamer, translated by Nintendo Enthusiast, Sonic Team lead Takashi Iizuka explained that the studio didn't want to let the occasion pass by without something to show for it. Takashi Iizuka, the long time target for everything older fans perceive wrong with the series, sat down for an interview with Official Nintendo Magazine to talk up the 3DS version of Sonic Generations. Sonic Colours Producer, Takashi Iizuka - Interview Interview with Sonic Team's Takashi Iizuka by Michael Cole , Jared Rosenberg , and Guillaume Veillette - June 24, 2013, 6:31 pm EDT Total comments: 2 Saturday, June 25th. Takashi Iizuka - Lead Designer Tetsu Katano - Programmer. Most racing games pit each player against everybody else, winner takes all. Thank you Knuxsam for . Takashi Iizuka: In Team Sonic Racing, players will have access to 21 tracks, split across seven zones in the Sonic Universe. We found some interesting Q&A about Sonic and the future he has in store for us. Perhaps this recent interview with Iizuka and Hoshino will cool that fire, and supply some interesting topics to discuss. Metal Sonic's favourite pastime is idling, and Mighty the Armadillo is in fact part of the "classic world and still exists" with potential to be seen again. Our full interview with Takashi Iizuka will be published on GAMINGbible very soon. 192. It contains some interesting quotes from the likes of creator Yuji Naka, Sonic developer Takashi Iizuka, and even Shigeru Miyamoto. Here's an in-house translation of an excerpt relayed on Twitter. SoS 2013 - Takashi Iizuka Interview. Iizuka said in response: Read More Gamasutra speaks to Sonic series producer Takashi Iizuka to find out whether the 20-year-old franchise can get back on track under his stewardship -- and what lies in store beyond Generations. by Eddie Lehecka. TSS @ E3: Takashi Iizuka Interview "Pure Platforming Action". In an interview with Famitsu, Sonic Studio creative officer Takashi Iizuka and creative director Kazuyuki Hoshino talked about the upcoming title Sonic Colours Ultimate, and the introduction of new features to help newcomers. The Sonic series has gone through some tumultuous times over the last 20 years . In the early part of the decade, the company had experience . The gaming audience can be a fickle one, and by the late Nineties Sega was certainly feeling the effects of having lost its affection. Sonic Team are the professionals at doing it. The final announcement of the show was an incredibly brief teaser of a brand new Sonic the Hedgehog action game coming out in 2022. Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS. Press Interviews With Takashi Iizuka: New Details on Sonic Origins, Sonic VR, 30th Anniversary and Sonic's Future by Woun September 29, 2021 0 comments A couple days ago many Chinese gaming press interviewed Takashi Iizuka due to the recent release of Sonic Colors Ultimate. It's also about the technical side, in the platforming areas. In an interview with 4Gamer translated by Nintendo Enthusiast, Sonic Team head Takashi Iizuka has admitted the announcement was made a little bit early. Since 2008, Iizuka has been the vice president of product development for the Sonic the Hedgehog series at Sega, as well as the head of Sonic Team. In Populous, it's fun just watching the people move around on-screen. Game Informer put up a new piece today about how Sonic eventually landed on Nintendo platforms following SEGA's exit from the gaming hardware business. Continuing the Sonic the Hedgehog 30th anniversary interview with 4Gamer, Sonic Team head Takashi Iizuka shared his memories behind the development of Sonic Adventure and Sonic Adventure 2. 4Gamer . Yes, Takashi Iizuka is back on the NiGHTS project. Takashi Iizuka: Although speed is an important element as I said, this alone doesn't define a Sonic game. That's a risky move considering many critics are just now seeing the . Takashi Iizuka tells us about the ambition of Sonic's latest adventure. Takashi Iizuka - Producer of Sonic Lost World. It was designed to be more action-oriented than . Iizuka (left) and his translator. After nearly a decade of splintered fanbases and below-average titles, the future of the Sonic the Hedgehog franchise is looking extremely bright. Development began shortly after the release of the American version of Sonic Adventure in September 1999, and lasted 18 months. Sega Studio USA director Takashi Iizuka talks to us about Sonic the Hedgehog's first PSP game, as announced earlier today. There will also be a digital-only PC edition. Seeing as that was the series defining first step into 3D, what leap Sonic 2022 hopes to take is anybody's guess. And that's true for all the Sonic games in the series. Summer of Sonic 2013 - Takashi Iizuka Interview. Just like his contemporary, Mario, Sonic has had a broad career- going from side-scroller to 3D adventure game to even the silver screen, alongside James "Cyclops" Marsden. In a recent interview with 4Gamer, translated by Nintendo Enthusiast, Sonic Team lead Takashi Iizuka explained that the studio didn't want to let the occasion pass by without something to show for it. Interview With Sonic Adventure 2 Director Takashi Iizuka Sonic Adventure 2 will be the last Sonic game on the DC, and Iizuka-san is making sure it's the best By IGN Staff Sonic Team's Takashi Iizuka has stated in an interview that he'd like Sonic the Hedgehog's 2022 game to be as impactful as Sonic Adventure.. Sonic Team head Takashi Iizuka talked about Sonic 2022 and his introduction to Sonic the Hedgehog in a special 30th anniversary interview with 4Gamer.While he couldn't share too much about Sonic . While some people here would see this as a last minute excuse to explain why the beloved mascots of the Sonic series aren't present in the games anymore, I personally see this as a cool world building element! In an interview with Sonic Stadium, Iizuka stated that . Game dev Q5 - Living legend - Takashi Iizuka This month in Q5, we find out which games make Takashi Iizuka, the creative force of of SEGA and Sonic Team since 1993, tick. Additionally, players will have the option to go down blocked & hidden paths in tracks by knocking down obstacles on power . "We haven't announced a brand new action . "I've always liked Shadow as a character," the producer of Team Sonic Racing tells us, "but I really wanted him to have a cool car, so we went back and forth with the creative team on the exact stylings of what is in the game now." In the game, each racer has their own unique kart, with . Takashi Iizuka and Kazuyuki Hoshino talks Sonic Colours Ultimate, influence from the Sonic Movie - translated interview Discussion In an interview with Famitsu, Sonic Studio creative officer Takashi Iizuka and creative director Kazuyuki Hoshino talked about the upcoming title Sonic Colours Ultimate, and the introduction of new features to . And Sonic Team boss Takashi Iizuka is leading that charge. 2018-12-28 - words by nick thorpe. During a recent interview with Otaquest, Sonic Team head Takashi Iizuka was asked if the popularity of Sonic Mania has affected the way in which the studio approaches the handling of the franchise.